![]() ![]() AGS powers nearly every Wadjet Eye game and those of many other indie adventure game developers. See if you can spot them!Ī: Nothing announced yet, but Wadjet Eye has a good track record of doing a mobile port after the PC launch.Ī: Unfortunately, the engine this game uses doesn't support current consolesĪ: Adventure Game Studio is a freeware engine that was created back in the dawn of the Internet by Chris Jones (now maintained by a team of volunteers) dedicated to making games in the style of classic Sierra and LucasArts adventure games. Logan Brown (VA: Logan Cunningham) - A psychic medium tasked with escorting lost ghosts to the afterlife with his companion spirit guide KayKayĬonfirmed! He plays several small parts this time.Vicki Santina (VA: Arielle Siegel) - A disgraced cop from Staten Island who has also recently joined the Unavowed.Mandana (VA: Sandra Espinoza) - A 400 year old half-jinn, half-human warrior who wields a mean sword.Eli Beckett (VA: Frank Todaro) - A fire mage and former accountant who's looks might be deceiving.Choices that influence how the story plays out.Choose two companions from a pool of four to take on each mission. ![]() Three backgrounds with playable origin stories - Actor, Bartender, Cop.Programming by Dave Gilbert with assistance from Janet Gilbert ( Blackwell series, Resonance).Music by Thomas Regin ( Blackwell series).Background art by Ben Chandler ( Shardlight, Technobabylon, Blackwell series) with character portraits by Ivan Ulyanov ( Shardlight, The Charnel House Trilogy, Technobabylon).Story design by Dave Gilbert ( Blackwell series, The Shivah) with Jennifer Hepler ( Dragon Age series) as a narrative consultant.The next time you wake up with a sore head and no memory of the night before, be thankful you didn’t leave a trail of death in your wake. The addition of character customisation and companions doesn’t sound like much, but it massively changes the feel of the game, even if other aspects, such as the puzzles, are still steeped in the past. The humour didn’t always land for me and some of the voice acting is a little iffy, but otherwise this is a fine example of a modern point-and-click adventure. Unavowed is another fantastic adventure from Wadjet Eye, and it’s great to see studio founder Dave Gilbert back in the saddle. Some require slight leaps of logic that adventure-trained brains will be used to, but most of the time you just have to be observant, paying attention to clues and dialogue, which makes the cop origin story feel like a neat fit. More than once I felt a surge of satisfaction for divining the solution to something that wasn’t immediately obvious, and any adventure game that gives me that feeling is doing something right. Puzzles are mostly the usual point-and-click fare, but a bit smarter and less obtuse than I’ve come to expect from the genre. The characters are nuanced and interesting, and have backstories that are genuinely worth uncovering. There’s a lot of dialogue, all of which is voiced except for the protagonist, who remains mute throughout. Throw in a jazzy, downbeat film noir soundtrack and you have a world that’s very easy to get lost in.īetween missions you can explore the Unavowed’s headquarters and have long, revealing conversations with your companions, which reminds me a lot of Commander Shepard and their interactions with the crew of the Normandy in Mass Effect. ![]() The detailed background art by Wadjet Eye regular Ben Chandler are the highlight, with tasteful, considered use of light and shadow making the city ooze dark mystery. The shadowy, rain-soaked streets of New York provide an evocative backdrop for its urban fantasy, and the marriage of the everyday with the supernatural is classily done. This is a fine example of a modern point-and-click adventure The anthology-like structure works really well, because you’re never quite sure what kind of bizarre, paranormal weirdness each mission will throw at you, but there’s also a larger, well-told story connecting everything to give it some thematic consistency. But as you retrace your steps, meet survivors, and discover clues about your past, the blanks are filled in. At first you don’t remember what you-or, rather, that pesky demon-did while you were possessed.
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